#import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize avPlayer; @synthesize progressBar; - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. [progressBar setProgress:0.0]; sound_Timer =[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateProgressView) userInfo:nil repeats:YES]; //btn_sound NSString *imgBtnSound = [[NSString alloc] initWithFormat: @"btn_voice.png"]; UIImage *imageBtnSound = [UIImage imageNamed: imgBtnSound]; UIButton *btnSound = [UIButton buttonWithType: UIButtonTypeCustom]; btnSound.frame = CGRectMake(0, 0, 87, 88); btnSound.center = CGPointMake(220 , 100 ); [btnSound setBackgroundImage: imageBtnSound forState: UIControlStateNormal]; [btnSound addTarget: self action: @selector(btnPlaySound:) forControlEvents: UIControlEventTouchUpInside]; [self.view addSubview: btnSound]; } -(void)updateProgressView { float totalTime=avPlayer.duration; float currentPercent=avPlayer.currentTime / totalTime; [progressBar setProgress:currentPercent]; } #pragma mark - #pragma mark Sound custom methods - (IBAction)btnPlaySound:(id)sender { NSLog(@"Play Sound"); NSString *qSound = @"FileName" ; [self PlaySound:qSound]; } - (void) PlaySound:(NSString *)qSound { NSURL *url = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:qSound ofType:@"mp3"] isDirectory:NO]; NSError* error = nil; avPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; avPlayer.delegate = self; if (!url || error) { } avPlayer.volume = 1; avPlayer.numberOfLoops = 0;// -1 = repeat forever [avPlayer prepareToPlay]; [avPlayer play]; }
2012年8月21日 星期二
avaudioplayer UIProgressView
.m
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